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Edge
Is gentleness just a state? We came to this questioning around two words: soft and transportable. We realized that the game was not necessarily physical, but could also be mechanical. So we worked around the idea of fingerprints. The soft is characterized not only by its ability to succumb to weight, but also by the ability to hold the shape of an object. To illustrate this, we worked on the design of a base that can receive, on the right and left, various shapes of objects around an axis.



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